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Projects

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Cardinal Escape

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A mini metroidvania where players find and master four super abilities to escape a space ship controlled by an anthropomorphic cardinal and his robot minions.​

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What I did: Designed, programmed, and created additional art assets for this solo developed game utilizing a 2D platformer asset pack given to students to use as a part of a four week school project.

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Mars at Midnight

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A Mars space station shrouded in darkness lost power after a terrible accident. Dr. Lazo equipped with only her knowledge of electromagnetism must save the station from certain doom.

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What I did: Designed, programmed, modeled 3D assets, and created additional 2D textures for this solo developed game utilizing a 3D FPS asset pack given to students to use as a part of a four week school project.

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Torntouge Tower

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Before the fall of the imperial house Thorden, this tower originally known as Seawatch, served as a lookout point to attacks on King's Isle. During the war, it became a place of horror and was dubbed its current name. Spellcasters were put to death here in all manner of terrible ways...

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What I did: Using original pen and ink drawings, I designed and wrote this TTRPG module over the course of a couple months. I created and playtested it as a part of a larger D&D campaign I was running at the time, but generalized its design to work with any TTRPG system.

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PLANESWALKER

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Take on the role of a planeswalker--the astronauts of the universe-- exploring the many strange planets and worlds the multiverse has to offer while trying to delay their return to their universe one crystal at a time.

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What I did: Designed an arcade style game using an original terrain generation system I programmed. This solo developed project utilized a 3D Platformer asset pack given to students to use as a part of a one week extra credit school project.

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